Work on Project H and Project V continues.
I have been working concurrently with both Project V and H,
for the most part working from the ground up.
For project H, the switch will be in the greeblies on the
back.
Since all the custom work for both of these is in the torso,
I've been working on the assemblies from the hip down. Granted, Proj. H
is *all* custom, but you get the idea.
For V.. I splayed the hips a little, which has the effect of
also slightly tilting the torso plane. When I put the torso on, that
twist should add to the dynamic pose and give it a good action feel. The
paint scheme for V is a mostly-black with red highlights scheme for HWSNBN's
merc unit. I hate black. Black is such a challenging color to
weather nicely. I'm building it with a battered-and-used look that feels
appropriate for a Merc unit that lives off salvage and luck. The black
paint is put over a previous-owner's gray colorscheme, and that is showing
through the chips and scratches and scrapes with some going all the way down to
the core armor. The fun part of black is that the usual weathering
techniques of oil leaks, carbon scoring, smudging and shading doesn't show
against the dark color. So I'll have to use dirt and off-shading to try
to give it a heavily beaten look.
Below is the way I have it looking so far. Before I hit it
with the next wave of shading, I'll give it a pass with matte varnish, to dull
down the shiney, and hopefully that'll help with the aging techniques.
The torso work for the V is coming along. I've managed to hollow it out and get the battery compartment ready. The batteries will go under the right arm with the switch hidden as mentioned above. I still need to get the head ready, but the cockpit will be built into a tub fastened to the head canopy.
As for Project H, his chosen scheme is a base of Red, with
Gold and Black accents. I'm also going with the Mercenary
Mech beaten and weather-worn look for the Mech, and will work in some heavier
damage to the hatchet and lower legs. The red can take the shading better
and I can use different tones for various panels, etc., while the damage on the
legs makes sense; the Hatchet man’s notoriously lightly armored legs are well
known as primary targets during combat, and any mech that is built for closing
to melee range is going to bear the scars of kicks being delivered in desperate
retribution.
This is the base color tone.. there is still a huge amount
of detailing for the panels and joints to do. This is also my first
attempt at using pigments and I'm very not happy with it. I'll be
practicing a bit more on some other equipment and then touching up on it.
I have a feeling that I'll be needing pigments for the Victor build as well.
For the most part, the parts for H go together well. I
pinned the ankles and got a decently dynamic pose going, incorporated with the
upper body holding the hatchet raised high and the left hand pointing for a shot
from the ML. The one thing I don't like about this mech is the lack of
pose ability to the cockpit. Then again, most Mech’s don't have a
variable cockpit and that's one of the nice things about the Victor. It
really is amazing what just that little turn of the head can do to communicate
intent and action. That, however, is all part of the mech design..
not unlike the Hunchback or the Warhammer. The cockpit is locked and
there really isn't a way to design a "pose" into it otherwise.
However, it is hollowed and ready, with the overhead light fixed in place.
The more I do this one, I'm finding little things that would
help for future designs. It seems that when doing the Victor, Mr. Fusco
used some very thin panel overlays rather than scribing in panel lines.
Well that's gorram intelligent. Simple, more blocky parts make for easier
building and designs, but sadly, that is exactly why Mr. F passed on this one..
: ) "all those damned curves!" hehe.
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