It. Is. Here.
Project “V” has arrived in the receiving department and is moving to the assembly line. This is to reinforce the deployment for He-who-must-not-be-named, but it's a surprise. HWMNBN isn't a follower of this blog, so if any of yawl know him, shhhhhh. :) This one won't be quick, as there is a ton of work to do on it. Or rather, 80 tons of work.
The base kit is amazing. I video'd the actual opening and first-look, and you can see this machine at the link here:.
HWMNBN is used to a standard loadout of AC20, twin ML's and SRM4. With the maneuverability of jumpjets and the massive punch of the AC20, it's a brawler's dream, being able to use cover to close the distance and then emerging to open up with a massive fusillade for an Alpha strike.
He is partial to the paintscheme he had when he ran with the Merc company; one that is black with red highlights. Black is always a bit of a challenge to get right on scale, and it also means that the weathering techniques have to be more in the reverse from normal. Instead of darkening up shadows and pits, it'll be the highlights of caked on mud, and flaked paint showing the bare metal and rust underneath that'll be needed. The trick with all of it is coming up with the paint scheme ahead of time, and making it work with the weathering and damage techniques.
The major work is going to be the cockpit. HWMNBN needs an appropriate pilot and internal cockpit build, and I have recently gotten my paws on a set of decent 1mm lights. The angle of the screen and the shrouds around the head limit what you're going to be able to view, so the real work is going to be on the pilot himself and the back of the cockpit. Instrumentation and controls will have to be limited to what can be seen on the side. The Maddog and the Timberwolf both have "above" and "behind" windows that allow the main instrumentation to be seen, but the Victor just doesn't. Neither does the Warhammer and norr will the Steiner Recon Mech when it arrives. So the trick here is to merge the "interesting aesthetic" with the "that's a reasonable and expected place for switches/knobs/dials…" look. The millennium falcon has lights and switches all along the back of the cockpit. None of them are reachable during the frenetic activity of flight or fight, but they are reasonable pre-flight systems controls or usable by a flight engineer. Battlemechs are mostly single-pilot and the controls need to be ergonomic and forward.
Now, as to the "how".. I can see there will be a lot of grinding in my future. I'll need to hollow out the torso and head, and then build the cockpit and support electronics into it. I'm wondering if I want to put lights in the jump jets, but that may not. I'll definitely hollow out the SRM tubes and put in missile tips. At first blush, I think the best way to build the cockpit will be to just create a tub that sits under the head, and attached to the head so it will track as the head is rotated.
Oh.. Just had a thought, and I hate myself for it: I could light the ML's too. These leds are small enough that they could go behind a lens.. Ok, that might be overkill.
So, back to the cockpit. Another option I could do would be to make an access hatch.. That'd open up the build to more viewing, and will rely on heavily modifying the head. I'll let that bounce around my head.
Right now, I have my Timberwolf built to be staged for battle. I could take it out and play battletech on the tables down at Legions. I'm contemplating making a diorama for the Victor. If so, what kind? Battle? Refit? Repair? Battle-aftermath? All of the above? Any of the above? .. Decisions..decisions.. At the very least, I should make an appropriately-sized Hex base to deliver it with…
Of course.. Now *I* want one too. (But I still need to get through the JR7-D, the WHM-6R, the AS7-FCY , AS7-DDC and the MkIV Mad Dog. )